Scenarios for an autonomic micro smart grid Sylvain Frey, François Huguet, Cédric Mivielle, David Menga, Ada Diaconescu & Isabelle Demeure | Infres & SES department – CoDesign Lab & Media Studies | ICAME Department, EDF R&D – France >> Autonomic computing is a bio-inspired vision elaborated to manage the increasing complexity of contemporary heterogeneous, large scale,… Poursuivre la lecture Micro smart grid scenarios at smartgreens.org
Étiquette : enst
Design Issues in 3d Environments
In the context of 3DLife, European Network of Excellence (2010-2013), we propose to consider what could be a virtual space of mediation, where the different research partners could meet and exchange. The problem in IT research projects that involve partners located all over Europe is to manage distances, to ensure the coordination of activities, to… Poursuivre la lecture Design Issues in 3d Environments
MyBlog3D
ANR PROJECT / COST 2102 ACTION // 2007-2010 / Institut Télécom, ImagineR The Myblog 3D project was to foster mutual perception between internet users who communicate and share objects within a 3d virtual space. The demonstrator we designed for this project was a recruiting training tool.
Transhumance
ANR PROJECT // 2006-2008 / TELECOM ParisTech / Thalès / Orange / 3IE The Transhumance project was to explore ad hoc wifi potentials. We worked on a specific game design for MANET : Team Exploration.
Springer – Gaming on the Move
>> Gaming on the move: Urban Experience as a New Paradigm for Mobile Pervasive Game Design Annie Gentes, Aude Guyot-Mbodji, Isabelle Demeure Abstract: In this paper, we describe a pervasive treasure hunting game: Team exploration based on the Transhumance mobile ad-hoc network platform. The testers of this game came up with innovative suggestions that combined… Poursuivre la lecture Springer – Gaming on the Move
Phd Ubimédia – Problématique de l’apprentissage dans le design des TIC
Thèse de Lalao Rakotoniaina sous la direction d’Annie Gentès La prolifération des outils de communication dans un contexte dinnovation permanente ne permet pas aux technologies de linformation et de la communication dacquérir une identité qui ancre les objets communicants dans une pratique stabilisée. La question posée au designer est donc de réfléchir aux modalités dapprentissage des… Poursuivre la lecture Phd Ubimédia – Problématique de l’apprentissage dans le design des TIC
Digital Arts’08
TELECOM ParisTech Students’ works : gallery of digital portraits designed during the Digital Arts lesson. I.R.L. (In Real Life) – Jean-Pierre Lozi & Joseph Abdo’s project
Vidéo in Disguise
VIDI was a research program on self exposure through video and graphic communication. People from TELECOM ParisTech and ENSCI-Les Ateliers worked on this project during 2007. “Open Display” / “Instant Video Messenger” / “Répondeur vidéo” – Grégory Lacoua, Matthew Marino, Denis Pellerin “Chat scénarisé” – Laure Duchaussoy, Victor Fromond “Atome” –… Poursuivre la lecture Vidéo in Disguise
Communications et Strategies – Pervasive Gaming
Communications et strategies – N°73 “New challenges for the video game industry”, 1st quarter 2009. Pervasive Gaming: Testing Future Context Aware Applications, Annie Gentes, Camille Jutant. Abstract: More and more technical research projects take place that weave together elements of real and virtual life to provide a new experience defined as pervasive. They bank on the… Poursuivre la lecture Communications et Strategies – Pervasive Gaming
CoGames ’08
CoGames ’08 – 1st International Workshop on Collaborative Games (CoGames 2008), May 2008, Irvine, California, USA. Transhumance: a Platform on a Mobile Ad hoc NETwork Challenging Collaborative Gaming, Isabelle Demeure, Annie Gentès, Julien Stuyck, Aude Guyot-Mbodji, Ludovic Martin. Abstract: The goal of the Transhumance project is to devise a software platform to support the execution of… Poursuivre la lecture CoGames ’08