Workshop on Innovative Mobile User Interactivity, San Diego, USA, October 26-29, 2009. Designing mobility: pervasiveness as the enchanting tool of mobility, Annie Gentes, Camille Jutant, Aude Guyot, Michel Simatic. Abstract: PLUG Play Ubiquitous Games -, is a research project that deployed a fully distributed RFID architecture in the Museum of Arts and… Poursuivre la lecture Mobicase ’09
Étiquette : gamedesign
ICEC’09
ICEC ’09 – International Conference on Entertainment Computing, Paris, France, September 3-5, 2009. “Plug: Secrets of the Museum”: A Pervasive Game Taking Place in a Museum, Michel Simatic, Isabelle Astic, Coiline Aunis, Annie Gentes, Aude Guyot, Camille Jutant, Emmanuel Zaza. Abstract: Plug: Secrets of the Museum (PSM) is a game played with NFC-enabled mobile… Poursuivre la lecture ICEC’09
Communications et Strategies – Pervasive Gaming
Communications et strategies – N°73 “New challenges for the video game industry”, 1st quarter 2009. Pervasive Gaming: Testing Future Context Aware Applications, Annie Gentes, Camille Jutant. Abstract: More and more technical research projects take place that weave together elements of real and virtual life to provide a new experience defined as pervasive. They bank on the… Poursuivre la lecture Communications et Strategies – Pervasive Gaming
Mindtrek’08
Mindtrek ’08 – International Digital Media and Business Conference, October 7-9, 2008, Tampere, Finland. Gaming on the Move: Urban Experience as a New Paradigm for Mobile Pervasive Game Design, Annie Gentès, Aude Guyot-Mbodji, Isabelle Demeure. Abstract: In this paper, we describe a pervasive treasure hunting game:Team exploration based on the Transhumance ad hoc wifi platform. The… Poursuivre la lecture Mindtrek’08
CoGames ’08
CoGames ’08 – 1st International Workshop on Collaborative Games (CoGames 2008), May 2008, Irvine, California, USA. Transhumance: a Platform on a Mobile Ad hoc NETwork Challenging Collaborative Gaming, Isabelle Demeure, Annie Gentès, Julien Stuyck, Aude Guyot-Mbodji, Ludovic Martin. Abstract: The goal of the Transhumance project is to devise a software platform to support the execution of… Poursuivre la lecture CoGames ’08