Le “Design Marabout n°1” c’est le mercredi 3 mai à 19h au Centre Pompidou

Le Design Fiction relance-t-il l’innovation… droit dans le mur ?   Le Centre Pompidou vous invite à une conférence de Max Mollon suivie d’un débat avec Tiphaine Kazi-Tani (designer chercheur.e, Cité du design de St-Etienne) et David Benqué (designer chercheur, Royal College of Arts, Londres) en dialogue avec le public. Modération : Romain Lacroix   Max Mollon est designer, enseignant et doctorant […]

Final symposium of the ADAM project — [video]

You can now watch the different talks of the ADAM final symposium online (this research project involved Annie Gentès & François Huguet from our Lab). The research program ADAM (Distributed Architectures and Multimedia Applications) studied the technical, political, social, socio-cultural and legal implications of distributed network architectures. This term indicates a type of network bearing […]

Micro smart grid scenarios at

Scenarios for an autonomic micro smart grid Sylvain Frey, François Huguet, Cédric Mivielle, David Menga, Ada Diaconescu & Isabelle Demeure | Infres & SES department – CoDesign Lab & Media Studies | ICAME Department, EDF R&D – France >> Autonomic computing is a bio-inspired vision elaborated to manage the increasing complexity of contemporary heterogeneous, large scale, […]


ANR PROJECT / COST 2102 ACTION // 2007-2010 / Institut Télécom, ImagineR The Myblog 3D project was to foster mutual perception between internet users who communicate and share objects within a 3d virtual space. The demonstrator we designed for this project was a recruiting training tool.


ANR PROJECT // 2006-2008 / TELECOM ParisTech / Thalès / Orange / 3IE The Transhumance project was to explore ad hoc wifi potentials. We worked on a specific game design for MANET : Team Exploration.

Mobicase ’09

Workshop on Innovative Mobile User Interactivity, San Diego, USA, October 26-29, 2009.   Designing mobility: pervasiveness as the enchanting tool of mobility, Annie Gentes, Camille Jutant, Aude Guyot, Michel Simatic.   Abstract:  PLUG – Play Ubiquitous Games -, is a research project that deployed a fully distributed RFID architecture in the Museum of Arts and […]

Springer – Gaming on the Move

>> Gaming on the move: Urban Experience as a New Paradigm for Mobile Pervasive Game Design Annie Gentes, Aude Guyot-Mbodji, Isabelle Demeure Abstract: In this paper, we describe a pervasive treasure hunting game: “Team exploration” based on the Transhumance mobile ad-hoc network platform. The testers of this game came up with innovative suggestions that combined […]

IADIS’08 – RFID Technology: Fostering Human Interactions

Multi conference on Computer Science and Information Systems, Algarve, Portugal, June 17 – 23,2009.  RFID Technology: Fostering Human Interactions, Annie Gentes, Camille Jutant, Aude Guyot, Michel Simatic.   Abstract: This paper presents a specific application of the RFID technology: the game “Plug – Secrets of the Museum” (PSM). It takes place in the museum of Arts […]

Phd Ubimédia – Problématique de l’apprentissage dans le design des TIC

Thèse de Lalao Rakotoniaina sous la direction d’Annie Gentès La prolifération des outils de communication dans un contexte d’innovation permanente ne permet pas aux technologies de l’information et de la communication d’acquérir une identité qui ancre les objets communicants dans une pratique stabilisée. La question posée au designer est donc de réfléchir aux modalités d’apprentissage des […]


EUROPEAN PROJECT // 2006-2008 / TELECOM ParisTech / Thalès  Popeye is an european project about ad hoc wifi.