ANR PROJECT // 2006-2008 / TELECOM ParisTech / Thalès / Orange / 3IE The Transhumance project was to explore ad hoc wifi potentials. We worked on a specific game design for MANET : Team Exploration.
>> Gaming on the move: Urban Experience as a New Paradigm for Mobile Pervasive Game Design Annie Gentes, Aude Guyot-Mbodji, Isabelle Demeure Abstract: In this paper, we describe a pervasive treasure hunting game: Team exploration based on the Transhumance mobile ad-hoc network platform. The testers of this game came up with innovative suggestions that combined… Poursuivre la lecture Springer – Gaming on the Move
Communications et strategies – N°73 “New challenges for the video game industry”, 1st quarter 2009. Pervasive Gaming: Testing Future Context Aware Applications, Annie Gentes, Camille Jutant. Abstract: More and more technical research projects take place that weave together elements of real and virtual life to provide a new experience defined as pervasive. They bank on the… Poursuivre la lecture Communications et Strategies – Pervasive Gaming
Mindtrek ’08 – International Digital Media and Business Conference, October 7-9, 2008, Tampere, Finland. Gaming on the Move: Urban Experience as a New Paradigm for Mobile Pervasive Game Design, Annie Gentès, Aude Guyot-Mbodji, Isabelle Demeure. Abstract: In this paper, we describe a pervasive treasure hunting game:Team exploration based on the Transhumance ad hoc wifi platform. The… Poursuivre la lecture Mindtrek’08
CoGames ’08 – 1st International Workshop on Collaborative Games (CoGames 2008), May 2008, Irvine, California, USA. Transhumance: a Platform on a Mobile Ad hoc NETwork Challenging Collaborative Gaming, Isabelle Demeure, Annie Gentès, Julien Stuyck, Aude Guyot-Mbodji, Ludovic Martin. Abstract: The goal of the Transhumance project is to devise a software platform to support the execution of… Poursuivre la lecture CoGames ’08
Grand Colloque STIC ANR – November 2007. [slideshare id=3015519&doc=anrcodesign-100128091512-phpapp02]