Critique du livre Les Réseaux sociaux – Culture politique et ingénierie des réseaux sociaux et de l’article Les alternatives aux réseaux sociaux : l’architecture distribuée et le design de média – Annie Gentès, François Huguet – Collection du Nouveau Monde industriel sous la direction de Bernard Stiegler (éditions Fyp, Paris, 2012) sur Nonfiction.fr Des réseaux… Poursuivre la lecture “Des réseaux pas si sociaux” – Revue de livre sur nonfiction.fr
Étiquette : publication
Micro smart grid scenarios at smartgreens.org
Scenarios for an autonomic micro smart grid Sylvain Frey, François Huguet, Cédric Mivielle, David Menga, Ada Diaconescu & Isabelle Demeure | Infres & SES department – CoDesign Lab & Media Studies | ICAME Department, EDF R&D – France >> Autonomic computing is a bio-inspired vision elaborated to manage the increasing complexity of contemporary heterogeneous, large scale,… Poursuivre la lecture Micro smart grid scenarios at smartgreens.org
Mobicase ’09
Workshop on Innovative Mobile User Interactivity, San Diego, USA, October 26-29, 2009. Designing mobility: pervasiveness as the enchanting tool of mobility, Annie Gentes, Camille Jutant, Aude Guyot, Michel Simatic. Abstract: PLUG Play Ubiquitous Games -, is a research project that deployed a fully distributed RFID architecture in the Museum of Arts and… Poursuivre la lecture Mobicase ’09
Springer – Gaming on the Move
>> Gaming on the move: Urban Experience as a New Paradigm for Mobile Pervasive Game Design Annie Gentes, Aude Guyot-Mbodji, Isabelle Demeure Abstract: In this paper, we describe a pervasive treasure hunting game: Team exploration based on the Transhumance mobile ad-hoc network platform. The testers of this game came up with innovative suggestions that combined… Poursuivre la lecture Springer – Gaming on the Move
IADIS’08 – RFID Technology: Fostering Human Interactions
Multi conference on Computer Science and Information Systems, Algarve, Portugal, June 17 – 23,2009. RFID Technology: Fostering Human Interactions, Annie Gentes, Camille Jutant, Aude Guyot, Michel Simatic. Abstract: This paper presents a specific application of the RFID technology: the game Plug Secrets of the Museum (PSM). It takes place in the museum of Arts… Poursuivre la lecture IADIS’08 – RFID Technology: Fostering Human Interactions
ICEC’09
ICEC ’09 – International Conference on Entertainment Computing, Paris, France, September 3-5, 2009. “Plug: Secrets of the Museum”: A Pervasive Game Taking Place in a Museum, Michel Simatic, Isabelle Astic, Coiline Aunis, Annie Gentes, Aude Guyot, Camille Jutant, Emmanuel Zaza. Abstract: Plug: Secrets of the Museum (PSM) is a game played with NFC-enabled mobile… Poursuivre la lecture ICEC’09
Communications et Strategies – Pervasive Gaming
Communications et strategies – N°73 “New challenges for the video game industry”, 1st quarter 2009. Pervasive Gaming: Testing Future Context Aware Applications, Annie Gentes, Camille Jutant. Abstract: More and more technical research projects take place that weave together elements of real and virtual life to provide a new experience defined as pervasive. They bank on the… Poursuivre la lecture Communications et Strategies – Pervasive Gaming
Mindtrek’08
Mindtrek ’08 – International Digital Media and Business Conference, October 7-9, 2008, Tampere, Finland. Gaming on the Move: Urban Experience as a New Paradigm for Mobile Pervasive Game Design, Annie Gentès, Aude Guyot-Mbodji, Isabelle Demeure. Abstract: In this paper, we describe a pervasive treasure hunting game:Team exploration based on the Transhumance ad hoc wifi platform. The… Poursuivre la lecture Mindtrek’08
CoGames ’08
CoGames ’08 – 1st International Workshop on Collaborative Games (CoGames 2008), May 2008, Irvine, California, USA. Transhumance: a Platform on a Mobile Ad hoc NETwork Challenging Collaborative Gaming, Isabelle Demeure, Annie Gentès, Julien Stuyck, Aude Guyot-Mbodji, Ludovic Martin. Abstract: The goal of the Transhumance project is to devise a software platform to support the execution of… Poursuivre la lecture CoGames ’08
Médiation créative : scénarios et scénarisations dans les projets d’ingénierie des TIC
Hermès – N°50, “Communiquer – Innover / réseaux, dispositifs, territoires”, 2008. Médiation créative : scénarios et scénarisations dans les projets d’ingénierie des TIC, Annie Gentès.