“Des réseaux pas si sociaux” – Revue de livre sur nonfiction.fr

  Critique du livre Les Réseaux sociaux – Culture politique et ingénierie des réseaux sociaux et de l’article Les alternatives aux réseaux sociaux : l’architecture distribuée et le design de média – Annie Gentès, François Huguet – Collection du Nouveau Monde industriel sous la direction de Bernard Stiegler (éditions Fyp, Paris, 2012) sur Nonfiction.fr Des réseaux […]

Micro smart grid scenarios at smartgreens.org

Scenarios for an autonomic micro smart grid Sylvain Frey, François Huguet, Cédric Mivielle, David Menga, Ada Diaconescu & Isabelle Demeure | Infres & SES department – CoDesign Lab & Media Studies | ICAME Department, EDF R&D – France >> Autonomic computing is a bio-inspired vision elaborated to manage the increasing complexity of contemporary heterogeneous, large scale, […]

Mobicase ’09

Workshop on Innovative Mobile User Interactivity, San Diego, USA, October 26-29, 2009.   Designing mobility: pervasiveness as the enchanting tool of mobility, Annie Gentes, Camille Jutant, Aude Guyot, Michel Simatic.   Abstract:  PLUG – Play Ubiquitous Games -, is a research project that deployed a fully distributed RFID architecture in the Museum of Arts and […]

Springer – Gaming on the Move

>> Gaming on the move: Urban Experience as a New Paradigm for Mobile Pervasive Game Design Annie Gentes, Aude Guyot-Mbodji, Isabelle Demeure Abstract: In this paper, we describe a pervasive treasure hunting game: “Team exploration” based on the Transhumance mobile ad-hoc network platform. The testers of this game came up with innovative suggestions that combined […]

IADIS’08 – RFID Technology: Fostering Human Interactions

Multi conference on Computer Science and Information Systems, Algarve, Portugal, June 17 – 23,2009.  RFID Technology: Fostering Human Interactions, Annie Gentes, Camille Jutant, Aude Guyot, Michel Simatic.   Abstract: This paper presents a specific application of the RFID technology: the game “Plug – Secrets of the Museum” (PSM). It takes place in the museum of Arts […]

ICEC’09

ICEC ’09 – International Conference on Entertainment Computing, Paris, France, September 3-5, 2009.    “Plug: Secrets of the Museum”: A Pervasive Game Taking Place in a Museum, Michel Simatic, Isabelle Astic, Coiline Aunis, Annie Gentes, Aude Guyot, Camille Jutant, Emmanuel Zaza.   Abstract: “Plug: Secrets of the Museum” (PSM) is a game played with NFC-enabled mobile […]

Communications et Strategies – Pervasive Gaming

Communications et strategies – N°73 “New challenges for the video game industry”, 1st quarter 2009.    Pervasive Gaming: Testing Future Context Aware Applications,  Annie Gentes, Camille Jutant.   Abstract: More and more technical research projects take place that weave together elements of real and virtual life to provide a new experience defined as pervasive. They bank on the […]

Mindtrek’08

Mindtrek ’08 – International Digital Media and Business Conference, October 7-9, 2008, Tampere, Finland.    Gaming on the Move: Urban Experience as a New Paradigm for Mobile Pervasive Game Design, Annie Gentès, Aude Guyot-Mbodji, Isabelle Demeure.   Abstract: In this paper, we describe a pervasive treasure hunting game:“Team exploration” based on the Transhumance ad hoc wifi platform. The […]

CoGames ’08

 CoGames ’08 – 1st International Workshop on Collaborative Games (CoGames 2008), May 2008, Irvine, California, USA.  Transhumance: a Platform on a Mobile Ad hoc NETwork Challenging Collaborative Gaming,  Isabelle Demeure, Annie Gentès, Julien Stuyck, Aude Guyot-Mbodji, Ludovic Martin.   Abstract: The goal of the Transhumance project is to devise a software platform to support the execution of […]

Médiation créative : scénarios et scénarisations dans les projets d’ingénierie des TIC

Hermès – N°50, “Communiquer – Innover / réseaux, dispositifs, territoires”, 2008.    Médiation créative : scénarios et scénarisations dans les projets d’ingénierie des TIC, Annie Gentès.