A keynote displayed for the Ubimedia Conference – December, 2nd, 2009 [slideshare id=2690237&doc=confcodesigninvention-091210083845-phpapp02]
Catégorie : Research Projects
All our projects put into practice a co-design methodology, associating researchers in engineering, design and media. They take into account the specifity of Information et Communication Technologies as new Media with original contents and uses. They creatively explore the modularity of the digital, and incorporate social and cultural insight that contribute to the maturity of the research product as a technical and symbolic artefact.
IADIS’08 – RFID Technology: Fostering Human Interactions
Multi conference on Computer Science and Information Systems, Algarve, Portugal, June 17 – 23,2009. RFID Technology: Fostering Human Interactions, Annie Gentes, Camille Jutant, Aude Guyot, Michel Simatic. Abstract: This paper presents a specific application of the RFID technology: the game Plug Secrets of the Museum (PSM). It takes place in the museum of Arts… Poursuivre la lecture IADIS’08 – RFID Technology: Fostering Human Interactions
Phd Ubimédia – Problématique de l’apprentissage dans le design des TIC
Thèse de Lalao Rakotoniaina sous la direction d’Annie Gentès La prolifération des outils de communication dans un contexte dinnovation permanente ne permet pas aux technologies de linformation et de la communication dacquérir une identité qui ancre les objets communicants dans une pratique stabilisée. La question posée au designer est donc de réfléchir aux modalités dapprentissage des… Poursuivre la lecture Phd Ubimédia – Problématique de l’apprentissage dans le design des TIC
Popeye
EUROPEAN PROJECT // 2006-2008 / TELECOM ParisTech / Thalès Popeye is an european project about ad hoc wifi.
Vidéo in Disguise
VIDI was a research program on self exposure through video and graphic communication. People from TELECOM ParisTech and ENSCI-Les Ateliers worked on this project during 2007. “Open Display” / “Instant Video Messenger” / “Répondeur vidéo” – Grégory Lacoua, Matthew Marino, Denis Pellerin “Chat scénarisé” – Laure Duchaussoy, Victor Fromond “Atome” –… Poursuivre la lecture Vidéo in Disguise
Safari
[slideshare id=2690952&doc=safarienstensciscenarios-091210101054-phpapp01]
ICEC’09
ICEC ’09 – International Conference on Entertainment Computing, Paris, France, September 3-5, 2009. “Plug: Secrets of the Museum”: A Pervasive Game Taking Place in a Museum, Michel Simatic, Isabelle Astic, Coiline Aunis, Annie Gentes, Aude Guyot, Camille Jutant, Emmanuel Zaza. Abstract: Plug: Secrets of the Museum (PSM) is a game played with NFC-enabled mobile… Poursuivre la lecture ICEC’09
Communications et Strategies – Pervasive Gaming
Communications et strategies – N°73 “New challenges for the video game industry”, 1st quarter 2009. Pervasive Gaming: Testing Future Context Aware Applications, Annie Gentes, Camille Jutant. Abstract: More and more technical research projects take place that weave together elements of real and virtual life to provide a new experience defined as pervasive. They bank on the… Poursuivre la lecture Communications et Strategies – Pervasive Gaming
Mindtrek’08
Mindtrek ’08 – International Digital Media and Business Conference, October 7-9, 2008, Tampere, Finland. Gaming on the Move: Urban Experience as a New Paradigm for Mobile Pervasive Game Design, Annie Gentès, Aude Guyot-Mbodji, Isabelle Demeure. Abstract: In this paper, we describe a pervasive treasure hunting game:Team exploration based on the Transhumance ad hoc wifi platform. The… Poursuivre la lecture Mindtrek’08
CoGames ’08
CoGames ’08 – 1st International Workshop on Collaborative Games (CoGames 2008), May 2008, Irvine, California, USA. Transhumance: a Platform on a Mobile Ad hoc NETwork Challenging Collaborative Gaming, Isabelle Demeure, Annie Gentès, Julien Stuyck, Aude Guyot-Mbodji, Ludovic Martin. Abstract: The goal of the Transhumance project is to devise a software platform to support the execution of… Poursuivre la lecture CoGames ’08