[slideshare id=4570638&doc=3dlifekeynotegentesguyotv1-100622043716-phpapp01]
Catégorie : Research Projects
All our projects put into practice a co-design methodology, associating researchers in engineering, design and media. They take into account the specifity of Information et Communication Technologies as new Media with original contents and uses. They creatively explore the modularity of the digital, and incorporate social and cultural insight that contribute to the maturity of the research product as a technical and symbolic artefact.
Research Project: “Regards Augmentés”
Forbidden Touch and New Media in Museums The co-design lab works on a research project taking place within the Museum of Decorative Arts in Paris. http://www.lesartsdecoratifs.fr/ ENSCI website: http://parisdesignlab.hypotheses.org/206 Our focus on the project is how to interact with objects that you cannot touch. We are producing representations and scenarios of use with the students… Poursuivre la lecture Research Project: “Regards Augmentés”
Sans titre
Le City Wall Aix-Marseille — PACA Labs : Promouvoir les TIC et linnovation en Provence-Alpes-Côte dAzur Le projet consiste à la conception et l’expérimentation d’un city wall, dans les villes d’Aix en Provence et Marseille. Il s’agit de réfléchir à la façon de coopérer dans le travail autour de cet objet: quelles sont les conditions de la collaboration multi-acteurs?… Poursuivre la lecture Sans titre
Design Issues in 3d Environments
In the context of 3DLife, European Network of Excellence (2010-2013), we propose to consider what could be a virtual space of mediation, where the different research partners could meet and exchange. The problem in IT research projects that involve partners located all over Europe is to manage distances, to ensure the coordination of activities, to… Poursuivre la lecture Design Issues in 3d Environments
PLUG
ANR PROJECT // 2007-2009 / Musée des Arts et Métiers / Cédric CNAM / Orange / Tetraedge / TELECOM Management SudParis / TELECOM ParisTech The PLUG project dealt with the way pervasive computing could change our experience of the museum. We designed for this project a pervasive game for the Musée des Arts et Métiers-Paris,… Poursuivre la lecture PLUG
Invention, création, recherche : l’exemple d’un projet pluridisciplinaire technologique au Musée des Arts et Métiers
Publication en cours Le projet de recherche PLUG a rassemblé des chercheurs en informatique et réseau, en sciences de l’information et de la communication, en design, des responsables de collection et des actions pédagogiques du Musée des Arts et Métiers, et des game-designers. Notre article analyse la façon dont ces différents acteurs ont trouvé les… Poursuivre la lecture Invention, création, recherche : l’exemple d’un projet pluridisciplinaire technologique au Musée des Arts et Métiers
3DLife Kick Off Meeting in London
The 3DLife project in which we ‘ll be involved for the year was launched in London in the beginning of january. Here is our presentation that is both a reminder of our activities and propositions for inputs in the project. [slideshare id=3819506&doc=3dlifedesignit2-100422114037-phpapp01]
MyBlog3D
ANR PROJECT / COST 2102 ACTION // 2007-2010 / Institut Télécom, ImagineR The Myblog 3D project was to foster mutual perception between internet users who communicate and share objects within a 3d virtual space. The demonstrator we designed for this project was a recruiting training tool.
Transhumance
ANR PROJECT // 2006-2008 / TELECOM ParisTech / Thalès / Orange / 3IE The Transhumance project was to explore ad hoc wifi potentials. We worked on a specific game design for MANET : Team Exploration.
Springer – Gaming on the Move
>> Gaming on the move: Urban Experience as a New Paradigm for Mobile Pervasive Game Design Annie Gentes, Aude Guyot-Mbodji, Isabelle Demeure Abstract: In this paper, we describe a pervasive treasure hunting game: Team exploration based on the Transhumance mobile ad-hoc network platform. The testers of this game came up with innovative suggestions that combined… Poursuivre la lecture Springer – Gaming on the Move