Mindtrek’08

Mindtrek ’08 – International Digital Media and Business Conference, October 7-9, 2008, Tampere, Finland.

 

 Gaming on the Move: Urban Experience as a New Paradigm for Mobile Pervasive Game Design,

Annie Gentès, Aude Guyot-Mbodji, Isabelle Demeure.

 

Abstract: In this paper, we describe a pervasive treasure hunting game:“Team exploration” based on the Transhumance ad hoc wifi platform. The testers of this game came up with innovative suggestions that combined the technical features of the platform with their urban experience. They pointed to specific aspects of urban mobility that influence pervasive game design and contribute to the user’s pleasure. These tests show that the notion of space (geometrical organization) is not enough to characterize and organize pervasive games and that four main anthropological features have to be taken into consideration: the concrete city (physical organisation), the imaginary city (narratives), the functional city (services) and the city events. These diverse aspects and qualifications of urban experience provide an interesting framework for the understanding of pervasive game experimentations, as well as point to new directions in pervasive game design. Our paper advocates that further anthropological observations are part of the pervasive game design methodology.

Laisser un commentaire

Votre adresse e-mail ne sera pas publiée. Les champs obligatoires sont indiqués avec *

Ce site utilise Akismet pour réduire les indésirables. En savoir plus sur comment les données de vos commentaires sont utilisées.