Publication en cours Le projet de recherche PLUG a rassemblé des chercheurs en informatique et réseau, en sciences de l’information et de la communication, en design, des responsables de collection et des actions pédagogiques du Musée des Arts et Métiers, et des game-designers. Notre article analyse la façon dont ces différents acteurs ont trouvé les… Poursuivre la lecture Invention, création, recherche : l’exemple d’un projet pluridisciplinaire technologique au Musée des Arts et Métiers
Auteur/autrice : Annie Gentès
3DLife Kick Off Meeting in London
The 3DLife project in which we ‘ll be involved for the year was launched in London in the beginning of january. Here is our presentation that is both a reminder of our activities and propositions for inputs in the project. [slideshare id=3819506&doc=3dlifedesignit2-100422114037-phpapp01]
ICT Design ’10 – Designing for Linguistic and Cultural Diversity
This year we chose to work specifically on the question of linguistic and cultural diversity and how to design services and interfaces that take into consideration the fact that we might be “Lost in Translation” for the better or for the worst. In addition to classes on design methodology, we invited experts on this question:… Poursuivre la lecture ICT Design ’10 – Designing for Linguistic and Cultural Diversity
MyBlog3D
ANR PROJECT / COST 2102 ACTION // 2007-2010 / Institut Télécom, ImagineR The Myblog 3D project was to foster mutual perception between internet users who communicate and share objects within a 3d virtual space. The demonstrator we designed for this project was a recruiting training tool.
Transhumance
ANR PROJECT // 2006-2008 / TELECOM ParisTech / Thalès / Orange / 3IE The Transhumance project was to explore ad hoc wifi potentials. We worked on a specific game design for MANET : Team Exploration.
Cadre
Mathilde Maitre’s essay Dir. Annie Gentes ENSCI, 2009 >> Cadre
Evolutions – Medias & Design
Matthew Marino’s essay Dir. Annie Gentes ENSCI, 2008 >> Evolutions – Medias & Design
Mobicase ’09
Workshop on Innovative Mobile User Interactivity, San Diego, USA, October 26-29, 2009. Designing mobility: pervasiveness as the enchanting tool of mobility, Annie Gentes, Camille Jutant, Aude Guyot, Michel Simatic. Abstract: PLUG Play Ubiquitous Games -, is a research project that deployed a fully distributed RFID architecture in the Museum of Arts and… Poursuivre la lecture Mobicase ’09
Springer – Gaming on the Move
>> Gaming on the move: Urban Experience as a New Paradigm for Mobile Pervasive Game Design Annie Gentes, Aude Guyot-Mbodji, Isabelle Demeure Abstract: In this paper, we describe a pervasive treasure hunting game: Team exploration based on the Transhumance mobile ad-hoc network platform. The testers of this game came up with innovative suggestions that combined… Poursuivre la lecture Springer – Gaming on the Move
CoDesign – Réflexions sur les modalités de l’invention
A keynote displayed for the Ubimedia Conference – December, 2nd, 2009 [slideshare id=2690237&doc=confcodesigninvention-091210083845-phpapp02]