Mobicase ’09

Workshop on Innovative Mobile User Interactivity, San Diego, USA, October 26-29, 2009.   Designing mobility: pervasiveness as the enchanting tool of mobility, Annie Gentes, Camille Jutant, Aude Guyot, Michel Simatic.   Abstract:  PLUG – Play Ubiquitous Games -, is a research project that deployed a fully distributed RFID architecture in the Museum of Arts and… Poursuivre la lecture Mobicase ’09

Springer – Gaming on the Move

>> Gaming on the move: Urban Experience as a New Paradigm for Mobile Pervasive Game Design Annie Gentes, Aude Guyot-Mbodji, Isabelle Demeure Abstract: In this paper, we describe a pervasive treasure hunting game: “Team exploration” based on the Transhumance mobile ad-hoc network platform. The testers of this game came up with innovative suggestions that combined… Poursuivre la lecture Springer – Gaming on the Move

IADIS’08 – RFID Technology: Fostering Human Interactions

Multi conference on Computer Science and Information Systems, Algarve, Portugal, June 17 – 23,2009.  RFID Technology: Fostering Human Interactions, Annie Gentes, Camille Jutant, Aude Guyot, Michel Simatic.   Abstract: This paper presents a specific application of the RFID technology: the game “Plug – Secrets of the Museum” (PSM). It takes place in the museum of Arts… Poursuivre la lecture IADIS’08 – RFID Technology: Fostering Human Interactions

PLUG dans la Lettre de l’OCIM

  >> Visiteur ou joueur ? Les multiples facettes de la technologie RFID Camille Jutant, Aude Guyot, Annie Gentes   Le projet de recherche « Play Ubiquitous Game and PLay more » (PLUG), expérimenté, dans sa première version, au musée des arts et métiers à Paris en novembre 2008, a été l’occasion d’évaluer les technologies pervasives pour… Poursuivre la lecture PLUG dans la Lettre de l’OCIM

Publié le
Catégorisé comme Publications

ICEC’09

ICEC ’09 – International Conference on Entertainment Computing, Paris, France, September 3-5, 2009.    “Plug: Secrets of the Museum”: A Pervasive Game Taking Place in a Museum, Michel Simatic, Isabelle Astic, Coiline Aunis, Annie Gentes, Aude Guyot, Camille Jutant, Emmanuel Zaza.   Abstract: “Plug: Secrets of the Museum” (PSM) is a game played with NFC-enabled mobile… Poursuivre la lecture ICEC’09

Communications et Strategies – Pervasive Gaming

Communications et strategies – N°73 “New challenges for the video game industry”, 1st quarter 2009.    Pervasive Gaming: Testing Future Context Aware Applications,  Annie Gentes, Camille Jutant.   Abstract: More and more technical research projects take place that weave together elements of real and virtual life to provide a new experience defined as pervasive. They bank on the… Poursuivre la lecture Communications et Strategies – Pervasive Gaming

Mindtrek’08

Mindtrek ’08 – International Digital Media and Business Conference, October 7-9, 2008, Tampere, Finland.    Gaming on the Move: Urban Experience as a New Paradigm for Mobile Pervasive Game Design, Annie Gentès, Aude Guyot-Mbodji, Isabelle Demeure.   Abstract: In this paper, we describe a pervasive treasure hunting game:“Team exploration” based on the Transhumance ad hoc wifi platform. The… Poursuivre la lecture Mindtrek’08

CoGames ’08

 CoGames ’08 – 1st International Workshop on Collaborative Games (CoGames 2008), May 2008, Irvine, California, USA.  Transhumance: a Platform on a Mobile Ad hoc NETwork Challenging Collaborative Gaming,  Isabelle Demeure, Annie Gentès, Julien Stuyck, Aude Guyot-Mbodji, Ludovic Martin.   Abstract: The goal of the Transhumance project is to devise a software platform to support the execution of… Poursuivre la lecture CoGames ’08

COST ’08

COST 2102 Action ’08 – 1st International Training School, Vietri, April 2008.  Multimodal Human Machines Interaction in Virtual and Augmented Reality, Annie Gentès.   Abstract: Virtual worlds are developing rapidly over the Internet. They are visited by avatars and staffed with Embodied Conversational Agents (ECAs). An avatar is a representation of a physical person. Each person controls… Poursuivre la lecture COST ’08