Workshop on Innovative Mobile User Interactivity, San Diego, USA, October 26-29, 2009. Designing mobility: pervasiveness as the enchanting tool of mobility, Annie Gentes, Camille Jutant, Aude Guyot, Michel Simatic. Abstract: PLUG Play Ubiquitous Games -, is a research project that deployed a fully distributed RFID architecture in the Museum of Arts and… Poursuivre la lecture Mobicase ’09
Catégorie : Publications
Springer – Gaming on the Move
>> Gaming on the move: Urban Experience as a New Paradigm for Mobile Pervasive Game Design Annie Gentes, Aude Guyot-Mbodji, Isabelle Demeure Abstract: In this paper, we describe a pervasive treasure hunting game: Team exploration based on the Transhumance mobile ad-hoc network platform. The testers of this game came up with innovative suggestions that combined… Poursuivre la lecture Springer – Gaming on the Move
CoDesign – Réflexions sur les modalités de l’invention
A keynote displayed for the Ubimedia Conference – December, 2nd, 2009 [slideshare id=2690237&doc=confcodesigninvention-091210083845-phpapp02]
IADIS’08 – RFID Technology: Fostering Human Interactions
Multi conference on Computer Science and Information Systems, Algarve, Portugal, June 17 – 23,2009. RFID Technology: Fostering Human Interactions, Annie Gentes, Camille Jutant, Aude Guyot, Michel Simatic. Abstract: This paper presents a specific application of the RFID technology: the game Plug Secrets of the Museum (PSM). It takes place in the museum of Arts… Poursuivre la lecture IADIS’08 – RFID Technology: Fostering Human Interactions
PLUG dans la Lettre de l’OCIM
>> Visiteur ou joueur ? Les multiples facettes de la technologie RFID Camille Jutant, Aude Guyot, Annie Gentes Le projet de recherche « Play Ubiquitous Game and PLay more » (PLUG), expérimenté, dans sa première version, au musée des arts et métiers à Paris en novembre 2008, a été loccasion dévaluer les technologies pervasives pour… Poursuivre la lecture PLUG dans la Lettre de l’OCIM
ICEC’09
ICEC ’09 – International Conference on Entertainment Computing, Paris, France, September 3-5, 2009. “Plug: Secrets of the Museum”: A Pervasive Game Taking Place in a Museum, Michel Simatic, Isabelle Astic, Coiline Aunis, Annie Gentes, Aude Guyot, Camille Jutant, Emmanuel Zaza. Abstract: Plug: Secrets of the Museum (PSM) is a game played with NFC-enabled mobile… Poursuivre la lecture ICEC’09
Communications et Strategies – Pervasive Gaming
Communications et strategies – N°73 “New challenges for the video game industry”, 1st quarter 2009. Pervasive Gaming: Testing Future Context Aware Applications, Annie Gentes, Camille Jutant. Abstract: More and more technical research projects take place that weave together elements of real and virtual life to provide a new experience defined as pervasive. They bank on the… Poursuivre la lecture Communications et Strategies – Pervasive Gaming
Mindtrek’08
Mindtrek ’08 – International Digital Media and Business Conference, October 7-9, 2008, Tampere, Finland. Gaming on the Move: Urban Experience as a New Paradigm for Mobile Pervasive Game Design, Annie Gentès, Aude Guyot-Mbodji, Isabelle Demeure. Abstract: In this paper, we describe a pervasive treasure hunting game:Team exploration based on the Transhumance ad hoc wifi platform. The… Poursuivre la lecture Mindtrek’08
CoGames ’08
CoGames ’08 – 1st International Workshop on Collaborative Games (CoGames 2008), May 2008, Irvine, California, USA. Transhumance: a Platform on a Mobile Ad hoc NETwork Challenging Collaborative Gaming, Isabelle Demeure, Annie Gentès, Julien Stuyck, Aude Guyot-Mbodji, Ludovic Martin. Abstract: The goal of the Transhumance project is to devise a software platform to support the execution of… Poursuivre la lecture CoGames ’08
COST ’08
COST 2102 Action ’08 – 1st International Training School, Vietri, April 2008. Multimodal Human Machines Interaction in Virtual and Augmented Reality, Annie Gentès. Abstract: Virtual worlds are developing rapidly over the Internet. They are visited by avatars and staffed with Embodied Conversational Agents (ECAs). An avatar is a representation of a physical person. Each person controls… Poursuivre la lecture COST ’08