(2002-2003) Michel Jaffrenou (metteur en scène), Guillaume Pratz (concepteur-designer) de la société Gaïa, avec la collaboration dAnnie Gentès (Département Economie, Gestion, Sciences Humaines et Sociales et responsable ELASTIC), Alain Grumbach (Département Informatique et Réseau), Jean-Claude Moissinac (Département Informatique et Réseau) et des élèves de lENST. Concept : « Méphisto circus » est une proposition de… Poursuivre la lecture Méphisto Circus
NEWS
Nicolas Nova
In last march, Nicolas Nova, a researcher in CHI (http://liftlab.com/think/nova) and the editorial manager of the LIFT events (http://www.liftconference.com) came visit us at TELECOM ParisTech. He gave a speach on methodologies on user experience for the interaction design.
Digital Arts ’09
Digital Arts ’09 students worked on their visions of the “Augmented City”.
(Publication) IT & Museums « Plug: Secrets of the Museum »: A Pervasive Game Taking Place in a Museum.
(Publication) IT & Museums « Plug: Secrets of the Museum »: A Pervasive Game Taking Place in a Museum. Simatic, M., Astic, I., Aunis, C., Gentes, A., Guyot, A., Jutant, C., Zaza, E. (2009). IT & Museums « Plug: Secrets of the Museum »: A Pervasive Game Taking Place in a Museum. ICEC ’09 –… Poursuivre la lecture (Publication) IT & Museums « Plug: Secrets of the Museum »: A Pervasive Game Taking Place in a Museum.
(Publication) Pervasive Gaming: Testing Future Context Aware Applications
(Publication) Pervasive Gaming: Testing Future Context Aware Applications. Gentes, A., Jutant, C. (2009). Pervasive Gaming: Testing Future Context Aware Applications. Communications et strategies – N°73 « New challenges for the video game industry », 1st quarter 2009. p. 81 Download link Abstract More and more technical research projects take place that weave together elements of… Poursuivre la lecture (Publication) Pervasive Gaming: Testing Future Context Aware Applications
(Publication) Designing mobility: pervasiveness as the enchanting tool of mobility
(Publication) Designing mobility: pervasiveness as the enchanting tool of mobility Gentes, A., Jutant, C., Guyot, A., Simatic, M. (2009). Designing mobility: pervasiveness as the enchanting tool of mobility. Workshop on Innovative Mobile User Interactivity (Mobicase ’09), San Diego, USA, October 26-29. 2009-Gentes. Designing mobility, pervasiveness as the enchanting tool of mobility Abstract PLUG (PLay Ubiquitous… Poursuivre la lecture (Publication) Designing mobility: pervasiveness as the enchanting tool of mobility
(Publication) RFID Technology: Fostering Human Interactions
(Publication) RFID Technology: Fostering Human Interactions Gentes, A., Jutant, C., Guyot, A., Simatic, M. (2009). RFID Technology: Fostering Human Interactions. Multi conference on Computer Science and Information Systems (IADIS), Algarve, Portugal, June 17 – 23. Download Link Abstract This paper presents a specific application of the RFID technology: the game Plug Secrets of the… Poursuivre la lecture (Publication) RFID Technology: Fostering Human Interactions
(Publication) Gaming on the move: Urban Experience as a New Paradigm for Mobile Pervasive Game Design
(Publication) Gaming on the move: Urban Experience as a New Paradigm for Mobile Pervasive Game Design Gentes, A., Guyot-Mbodji, A., Demeure, I. (2008). Gaming on the move: Urban Experience as a New Paradigm for Mobile Pervasive Game Design. Mindtrek 2008, October 6-9, Tampere, Finland. Download Link Download Link – Springer Version Abstract In this paper,… Poursuivre la lecture (Publication) Gaming on the move: Urban Experience as a New Paradigm for Mobile Pervasive Game Design
(Publication) Second Life, une mise en jeu des médias
(Publication) Second Life, une mise en jeu des médias Gentès, A. (2007). Second Life, une mise en jeu des médias. Ed. Les Petits Matins, sous la direction d’Agnès de Cayeux et de Cécile Guibert, October. Download link
(Publication) To be or not to be: does making the choice of an alternative type of programming mean weaving a special relationship with a group of artistic works?
(Publication) To be or not to be: does making the choice of an alternative type of programming mean weaving a special relationship with a group of artistic works? Bourgatte, M. (2006). To be or not to be: does making the choice of an alternative type of programming mean weaving a special relationship with a group… Poursuivre la lecture (Publication) To be or not to be: does making the choice of an alternative type of programming mean weaving a special relationship with a group of artistic works?