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MISBEHAVING (Uncanny ! Rogue ! Tricky ! Ludic ! & more) Disruptive processes, ludic design, […]
Annie Gentes’ book on the In-discipline of Design is now published! (http://www.springer.com/gp/book/9783319659831) With examples coming […]
What if thinking out the box was counterproductive for innovation processes in organizations? How do […]
In january 2015, we have been running a workshop with Master’s students (Mastère Design […]
The goal of AccessiMap research project is to improve access to maps for the visually […]
Discussing Predictive Biology est une initiative science-société qui propose des scénarios et objets prospectifs d’innovation, […]
Epistemology of design Practitioners of design claim that they are multi- , pluri- , and/or […]
Sciences, design and society : the making of contemporary worlds The project explores how an […]
SIG Discourses in Design: project Design Research Society – Special Interest group on Discourse in […]
Dog&bone turns man most faithful companion into a sensitive tool of communication.
ADAM –Distributed Architecture and Multiple Multimedia Services– is an ANR project (National Research Agency) led by […]
PLUG (PLay Ubiquitous Games) In short The PLUG project dealt with the way pervasive computing […]
Projects from ENST-ENSCI-SNCF Innovative services for rail stations. 2004, digital design workshop in ENSCI. Jean-Louis […]
In short The research project addresses the issue of augmented cities through interactive, public and […]
In short The Myblog 3D project was to foster mutual perception between internet users who […]
In short The Transhumance project was to explore ad hoc wifi potentials. We worked on […]
In short L’exposition rétrospective « Claude Monet – 1840 – 1926″ a ouvert ses portes […]
Research workshop with Renault, a french car manufacturer. The workshop aimed to identify research activities around the […]
In Short The initiative brings together 60+ researchers from both organizations set to uncover new […]
VIDI was a research program on self exposure through video and graphic communication. People from […]
In short This project refers to the creation of a digital platform and mobile applications […]
Forbidden Touch and New Media in Museums. The co-design lab works on a research project […]
In the context of 3DLife, European Network of Excellence (2010-2013), we propose to consider what […]
Context: e-learning again? The emergence of the Internet has opened up many opportunities for distance […]